2012 Game of The Year Awards

2012 GOTY Awards: Best Storytelling

Increasingly, video games are having a larger focus on storytelling. Sure, you can have a game without a story but it might not have as much of a long term effect on the player as it could have.

Runners Up:

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Journey (by Addam Kearney) – Journey is the perfect example of a game telling a story without ever directly telling you the story through narration. The story is told through gameplay allowing for a truly unique experience.

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Mass Effect 3 (by Patrick Cassin) – Forget that whole ending thing — this title is the culmination of all those awesome moments presaged by the two prequels. With characters, conflict and tragedy in abundance, ME3 keeps you on the edge as humanity’s survival is constantly in peril.

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Max Payne 3 (by Kyle Orr) – Max Payne is just overflowing with style, perhaps more than any other Rockstar game before it, which says a lot. The mature, gritty story with essentially no redeeming characters is an absolutely captivating from start to finish.

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Asura’s Wrath (by Kyle Orr) – The story of Asura’s Wrath is full of highlight moments, excellent voice acting and heaps of style. With episodes that follow the pacing of an actual anime show, spots for commercial breaks and all, this game is a brilliant ride.

AND THE WINNER IS:

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The Walking Dead (by Addam Kearney) – While many games have tried to tell impactful, personal stories in games, The Walking Dead may be the first big-budget game to actually succeed. While games like Heavy Rain tried to create meaningful connections with characters, they oftentimes fail because they feel forced. In The Walking Dead, you naturally become connected to the characters, creating a bond with many of them. It becomes heartbreaking to see your group tear itself apart as more and more things go wrong. While the television version of The Walking Dead may sometimes try to be powerful storytelling, Telltale’s magnum opus simply is.

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